Search results for author:"David Buckingham"
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David Buckingham
Institute of Education - University of London
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Superhighway or Road to Nowhere? Children's Relationships with Digital Technology
David Buckingham
English in Education Vol. 33, No. 1 (1999) pp. 3–12
Offers a critical overview of the cultural and educational benefits and dangers of digital media for young people. Argues that public debates on this issue have "veered from utopian hype to moral panic." Provides accounts of previous research on...
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Digital Media Literacies: Rethinking Media Education in the Age of the Internet
David Buckingham
Research in Comparative and International Education Vol. 2, No. 1 (2007) pp. 43–55
This article considers how media educators can respond to the new challenges and opportunities of the Internet, and of digital media more broadly. It begins by exploring the value and limitations of the notion of "literacy" in this context. It...
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Game literacy in theory and practice
David Buckingham; Andrew Burn
Journal of Educational Multimedia and Hypermedia Vol. 16, No. 3 (July 2007) pp. 323–349
If we intend to teach through educational media, we also have to teach about those media. This article explores the implications of this perspective for the use of computer games in the classroom. It seeks to explain why and how teachers might teach ...
Topics: Literacy, Educational Technology, Schools, Creativity, Virtual Environments
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Literacy, Media and Multimodality: A Critical Response
Cary Bazalgette; David Buckingham
Literacy Vol. 47, No. 2 (July 2013) pp. 95–102
In recent years, literacy educators have increasingly recognised the importance of addressing a broader range of texts in the classroom. This article raises some critical concerns about a particular approach to this issue that has been widely...
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Game Design as Textual Poaching: Media Literacy, Creativity and Game-Making
Caroline Pelletier; Andrew Burn; David Buckingham
E-Learning and Digital Media Vol. 7, No. 1 (2010) pp. 90–107
This article addresses practices of textual appropriation in computer games made by young people. By focusing on how young people's production work makes reference to popular media texts, it examines the basis on which such work claims to be legible ...
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Motivating Maths? Digital Games and Mathematical Learning
Margaret Scanlon; David Buckingham; Andrew Burn
Technology, Pedagogy and Education Vol. 14, No. 1 (March 2005) pp. 127–139
It is often claimed that computers have the potential to engage and motivate children in ways that conventional classroom teaching does not. Children are assumed to have a natural aptitude and enthusiasm for computers; and the Internet is seen to...