Search results for author:"Natalie Nussli"
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University of San Francisco
The Components of Effective Teacher Training in the Use of Three-Dimensional Immersive Virtual Worlds for Learning and Instruction Purposes: A Literature Review
Journal of Technology and Teacher Education Vol. 22, No. 2 (April 2014) pp. 213–241
The overarching question that guides this review is to identify the key components of effective teacher training in virtual schooling, with a focus on three-dimensional (3D) immersive virtual worlds (IVWs). The process of identifying the essential...
Avatar-Based Group Discussions in Virtual Worlds: Facilitation, Communication Modalities, and Benefits of Participation (Book Chapter Enhancement)
International Journal of Virtual and Personal Learning Environments Vol. 8, No. 1 (January 2018) pp. 1–24
This article focuses on developing guidelines for the effective facilitation of avatar-based group discussions. This qualitative inquiry is guided by an investigation of (1) social affordances of avatar-based discussions, with an emphasis on social...
Teachers' Perceptions of the Benefits and Challenges of Three-Dimensional Virtual Worlds for Social Skills Practice
Educational Media International Vol. 53, No. 3 (2016) pp. 198–215
This case study describes how a systematic 7-Step Virtual Worlds Teacher Training Workshop guided the enculturation of 18 special education teachers into three-dimensional virtual worlds. The main purpose was to enable these teachers to make...
E-Learning and Digital Media Vol. 12, No. 5 (2015) pp. 502–529
Eighteen special education teachers explored one prominent example of three-dimensional virtual worlds, namely Second Life. This study aimed to (a) determine their perception of the effectiveness of a systematic 7-Step Virtual Worlds Teacher...
Collaborative science learning in three-dimensional immersive virtual worlds: Pre-service teachers' experiences in Second Life
Journal of Educational Multimedia and Hypermedia Vol. 23, No. 3 (July 2014) pp. 253–284
The purpose of this mixed methods study was to help pre-service teachers experience and evaluate the potential of Second Life, a three-dimensional immersive virtual environment, for potential integration into their future teaching. By completing...