Search results for author:"Osamah Aldalalah"
Total records matched: 5 Search took: 0.122 secs
Fear of Losing the Mobile Phone Nomophobia among Students and Its Impact of Psycho-Loneliness and Learning in the Light of Some Variables
International Journal of Interactive Mobile Technologies Vol. 14, No. 16 (Sep 22, 2020) pp. 70–86
AbstractـــThe study aimed at detecting the level of (nomophobia) among students in Jordan and its impact on psycho-loneliness. The findings showed that the level of nomophobia through smart phone applications among secondary school students was...
Effects of Modality and Redundancy Principles on the Learning and Attitude of a Computer-Based Music Theory Lesson among Jordanian Primary Pupils
Online Submission Vol. 3, No. 3 (August 2010) pp. 52–64
The purpose of this study was to investigate the effects of modality and redundancy principles on the attitude and learning of music theory among primary pupils of different aptitudes in Jordan. The lesson of music theory was developed in three...
Perceptions of Blended Learning Competencies and Obstacles among Educational Technology Students in Light of Different Anxiety Levels and Locus of Control
Contemporary Educational Technology Vol. 5, No. 3 (2014) pp. 218–238
The purpose of this study was to investigate the effects of locus of control and anxiety level on the Jordanian educational technology students' perceived blended learning competencies and obstacles. The independent variables were the locus of...
Online Submission Vol. 6, No. 10 (2013) pp. 112–123
This study aimed to investigate the impact of using Short Message Service (SMS) as learning support tool on students' learning in an introductory programming course. In addition, the study examined students' perceptions of the advantages and...
Effect of Augmented Reality and Simulation on the Achievement of Mathematics and Visual Thinking Among Students
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 18 (Sep 30, 2019) pp. 164–185
The purpose of this study was to investigate the effect of augmented reality and simulation on the achievement of mathematics and visual thinking among students. The study sample consisted of 86 students of mathematics divided into two treatments in ...