Search results for author:"Samantha Clarke"
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British Journal of Educational Technology Vol. 48, No. 2 (March 2017) pp. 279–312
The application of game-based learning adds play into educational and instructional contexts. Even though there is a lack of standard methodologies or formulaic frameworks to better inform game-based intervention development, there exist scientific...
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
British Journal of Educational Technology Vol. 48, No. 4 (June 2017) pp. 972–994
This paper consolidates evidence and material from a range of specialist and disciplinary fields to provide an evidence-based review and synthesis on the design and use of serious games in higher education. Search terms identified 165 papers...
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
Sylvester Arnab; Katherine Brown; Samantha Clarke; Ian Dunwell; Theodore Lim; Neil Suttie; Sandy Louchart; Maurice Hendrix; Sara de Freitas
Computers & Education Vol. 69, No. 1 (November 2013) pp. 15–30
Didactic approaches to Relationships and Sex Education (RSE) have been shown to yield limited outcomes when compared to approaches that stimulate peer discussion and debate. Creating effective interventions, which stimulate peer involvement, remains ...