Tags
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Collaborative science learning in three-dimensional immersive virtual worlds: Pre-service teachers' experiences in Second Life
Nussli, N., Oh, K. & McCandless, K. (2014). Collaborative science learning in three-dimensional immersive virtual worlds: Pre-service teachers' experiences in Second Life. Journal of Educational Multimedia and Hypermedia, 23(3), 253-284. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Art + Technology Integration: Developing an After School Curriculum
Betts, J.D. (2003). Art + Technology Integration: Developing an After School Curriculum. Afterschool Matters, 2, 13-22.
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Reimagining Health and Disability Through Relationships in Virtual Worlds
Davis, D. & Moscato, D. (2017). Reimagining Health and Disability Through Relationships in Virtual Worlds. Journal of Interactive Learning Research, 28(4), 315-340. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Effectiveness of Rhythmic Play on the Attention and Memory Functioning in Children with Mild Intellectual Disability (MID)
Javan, A.T., Framarzi, S., Abedi, A. & Nattaj, F.H. (2013). Effectiveness of Rhythmic Play on the Attention and Memory Functioning in Children with Mild Intellectual Disability (MID). International Letters of Social and Humanistic Sciences, 17, 9-21.
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Movement Based Learning: An Analysis of Dance Dance Revolution
Pivec, P. (2008). Movement Based Learning: An Analysis of Dance Dance Revolution. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2469-2476). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).