Tags
-
Immersive Augmented Reality: How Does it Compare to Interactive Technology When It Comes to Learning?
Lambert, J. & Arbogast, M. (2020). Immersive Augmented Reality: How Does it Compare to Interactive Technology When It Comes to Learning?. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1797-1803). Online: Association for the Advancement of Computing in Education (AACE).
-
Retracted Article: Using the Concept of Game-Based Learning in Education
Liu, Z.Y., Shaikh, Z. & Gazizova, F. (2020). Retracted Article: Using the Concept of Game-Based Learning in Education. International Journal of Emerging Technologies in Learning (iJET), 15(14), 53-64. Kassel, Germany: International Journal of Emerging Technology in Learning.
-
Horizon Report 2019 Higher Education Edition
Alexander, B., Ashford-Rowe, K., Barajas-Murph, N., Dobbin, G., Knott, J., McCormack, M., Pomerantz, J., Seilhamer, R. & Weber, N. (2019). Horizon Report 2019 Higher Education Edition. EDU19.
-
Developing, Designing, and Implementing Extended Reality within Learning Environments: A Reflection and Ethical Considerations for Implementation
Jowallah, R., Bauer, S., Futch, L. & Gunter, G. (2019). Developing, Designing, and Implementing Extended Reality within Learning Environments: A Reflection and Ethical Considerations for Implementation. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 553-556). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Providing Real World Experience for High School Teachers and Students
Darrah, M. & Blake, A. (2009). Providing Real World Experience for High School Teachers and Students. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 3390-3394). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).
-
The Implementation of ADDIE Model in Developing Career Guidance Program in Senior High School
Astuti, I. (2019). The Implementation of ADDIE Model in Developing Career Guidance Program in Senior High School. Journal of Education, Teaching and Learning, 4(1), 174-179. STKIP Singkawang.
-
Knowledge-based assessment in serious games: an experience on emergency training
Capuano, N. & King, R. (2015). Knowledge-based assessment in serious games: an experience on emergency training. Journal of e-Learning and Knowledge Society, 11(3),. Italian e-Learning Association.
-
The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation
Estapa, A. & Nadolny, L. (2015). The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation. Journal of STEM Education, 16(3),. Laboratory for Innovative Technology in Engineering Education (LITEE).
-
University Festival Promotes STEM Education
Quagliata, A. (2015). University Festival Promotes STEM Education. Journal of STEM Education, 16(3),. Laboratory for Innovative Technology in Engineering Education (LITEE).
-
STEM Students on the Stage (SOS): Promoting Student Voice and Choice in STEM Education through an Interdisciplinary, Standards-focused Project Based Learning Approach
Sahin, A. (2015). STEM Students on the Stage (SOS): Promoting Student Voice and Choice in STEM Education through an Interdisciplinary, Standards-focused Project Based Learning Approach. Journal of STEM Education, 16(3),. Laboratory for Innovative Technology in Engineering Education (LITEE).
-
Employing Rapid Prototyping Design Technologies to Support Contextualized Mathematics Education
Tillman, D.A., Zhang, M., An, S.A., Boren, R. & Paez-Paez, C. (2015). Employing Rapid Prototyping Design Technologies to Support Contextualized Mathematics Education. Journal of Computers in Mathematics and Science Teaching, 34(4), 455-483. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Gender Differences in High School Student Dispositions Toward Science, Technology, Engineering, and Mathematics Careers
Christensen, R., Knezek, G. & Tyler-Wood, T. (2015). Gender Differences in High School Student Dispositions Toward Science, Technology, Engineering, and Mathematics Careers. Journal of Computers in Mathematics and Science Teaching, 34(4), 395-408. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
-
Technology 2020
Newby, M. (2005). Technology 2020. Journal of Education for Teaching: International Research and Pedagogy, 31(4), 265-267.
-
Examining Perceptions of Digital Badges
Sanchez, M. (2019). Examining Perceptions of Digital Badges. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 78-81). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
The Syllabus Quiz as an Indicator of Course Performance
Keast, D. (2019). The Syllabus Quiz as an Indicator of Course Performance. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 98-101). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Emotional Teaching Strategies in Japanese Technology Education
Sakaba, R. & Usuzaka, T. (2019). Emotional Teaching Strategies in Japanese Technology Education. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 108-113). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Updating Data: Don’t Drop Me! Using the Learning Management System to Alert Students About Their Pending Drop for Non-Payment Status
Bauer, S. & Hicks, S. (2019). Updating Data: Don’t Drop Me! Using the Learning Management System to Alert Students About Their Pending Drop for Non-Payment Status. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 119-124). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Reimagining the IT Relationship in Higher Education: Faculty Technology Adoption
Jansen van Vuuren, M. & Van Vollenhoven, W. (2019). Reimagining the IT Relationship in Higher Education: Faculty Technology Adoption. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 139-144). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Cloud-based Technology and Student Writing Skills. Can we do Better?
Carbajal, M. (2019). Cloud-based Technology and Student Writing Skills. Can we do Better?. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 8-13). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
-
Reflections on Promoting Engagement and Learning in Higher Education Multiplayer Online Role play Simulation Games (MORPSGs)
Linser, R. & Hintjens, H. (2019). Reflections on Promoting Engagement and Learning in Higher Education Multiplayer Online Role play Simulation Games (MORPSGs). In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 14-20). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).