Tags
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Designing inclusive learning for twice exceptional students in Minecraft
O\u2019Sullivan, M., Robb, N., Howell, S., Marshall, K. & Goodman, L. (2017). Designing inclusive learning for twice exceptional students in Minecraft. The Journal of Distance Education / Revue de l'ducation Distance, 32(2),. Athabasca University Press.
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Digital Dome Versus Desktop Display: Learning Outcome Assessments by Domain Experts
Jacobson, J. (2013). Digital Dome Versus Desktop Display: Learning Outcome Assessments by Domain Experts. International Journal of Virtual and Personal Learning Environments, 4(3), 51-65. IGI Global.
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Multiplayer Kinect Serious Games: A Review
Alshammari, A. & Whittinghill, D. (2015). Multiplayer Kinect Serious Games: A Review. International Journal of Game-Based Learning, 5(3), 45-61. IGI Global.
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Designing Inclusive Learning for Twice Exceptional Students in Minecraft
O'Sullivan, M., Robb, N., Howell, S., Marshall, K. & Goodman, L. (2017). Designing Inclusive Learning for Twice Exceptional Students in Minecraft. International Journal of E-Learning & Distance Education, 32(2),.
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Value and Pricing of MOOCs
Baker, R.M. & Passmore, D.L. (2016). Value and Pricing of MOOCs. Education Sciences, 6(1),.
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Editorial: Technology Won’t Save Us – A Call for Technoskepticism in Social Studies
Krutka, D.G., Heath, M.K. & Mason, L.E. (2020). Editorial: Technology Won’t Save Us – A Call for Technoskepticism in Social Studies. Contemporary Issues in Technology and Teacher Education, 20(1), 108-120. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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A Fuzzy Information Evaluation Model for Scientific Innovation of Art Talents in Colleges
Kong, F. (2020). A Fuzzy Information Evaluation Model for Scientific Innovation of Art Talents in Colleges. International Journal of Emerging Technologies in Learning (iJET), 15(12), 217-229. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Learning Styles and Dyslexia Types – Understanding Their Relationship and its Benefits in Adaptive E-learning Systems
Alsobhi, A. & Alyoubi, K. (2020). Learning Styles and Dyslexia Types – Understanding Their Relationship and its Benefits in Adaptive E-learning Systems. International Association of Online Engineering.
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A Systematic Literature Review on Online Medical Services in Malaysia
Khan, N. & Qureshi, M. (2020). A Systematic Literature Review on Online Medical Services in Malaysia. International Association of Online Engineering.
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Factors Affecting Behavioral Intentions towards Cloud Computing in the Workplace: A Case Analysis for Jordanian Universities
Matar, N., AlMalahmeh, T., Al-Adaileh, M. & Al Jaghoub, S. (2020). Factors Affecting Behavioral Intentions towards Cloud Computing in the Workplace: A Case Analysis for Jordanian Universities. International Journal of Emerging Technologies in Learning (iJET), 15(16), 31-48. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Design of Online Vocal Music Course Based on Azure-PaaS Platform
Li, Z. (2017). Design of Online Vocal Music Course Based on Azure-PaaS Platform. International Journal of Emerging Technologies in Learning (iJET), 12(9), 17-27. Kassel, Germany: International Journal of Emerging Technology in Learning.
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The MALTES Factor and the DAU Learning Evolution
Stein, S., Fennell, S. & Farmer, S. (2006). The MALTES Factor and the DAU Learning Evolution. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1186-1192). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).
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A Survey on Robotic Educational Platforms for K-12
Ben Brahim, T., Marghitu, D. & Weaver, J. (2012). A Survey on Robotic Educational Platforms for K-12. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 41-48). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Digital Life Moisling: Video Blogging as Web-TV for Underprivileged Kids
Hasebrook, J., Winantyo, R. & Schomann, N. (2007). Digital Life Moisling: Video Blogging as Web-TV for Underprivileged Kids. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 6813-6818). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).
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Innovative uses of IT applications in STEM classrooms: A preliminary review of ITEST teacher professional development
Parker, C.E., Stylinski, C., Darrah, M., McAuliffe, C. & Gupta, P. (2010). Innovative uses of IT applications in STEM classrooms: A preliminary review of ITEST teacher professional development. Journal of Technology and Teacher Education, 18(2), 203-230. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Comparing the Effectiveness of Three Different Instructional Approaches in a Problem-Centered, Multimedia Based Learning Environment
Wojtanowski, S. (2011). Comparing the Effectiveness of Three Different Instructional Approaches in a Problem-Centered, Multimedia Based Learning Environment. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 1733-1739). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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Editorial: 15 Years after Martorella's Sleeping Giant: A Year of Special Themed Issues
Manfra, M.M. (2014). Editorial: 15 Years after Martorella's Sleeping Giant: A Year of Special Themed Issues. Contemporary Issues in Technology and Teacher Education, 14(1), 1-9. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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A Model of STEM Learning and Career Orientation Based on Social Cognitive Theory
Nugent, G., Barker, B. & Welch, G. (2014). A Model of STEM Learning and Career Orientation Based on Social Cognitive Theory. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1432-1440). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
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Redesigning the Urban Design Studio: Two Learning Experiments
Pak, B. & Verbeke, J. (2013). Redesigning the Urban Design Studio: Two Learning Experiments. Journal of Learning Design, 6(3),.
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Research Cluster Development at a Predominantly Undergraduate Institution
Langley-Turnbaugh, S.J. & Shehata, T. .