Tags
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Revitalizing Students' Geographical Imagination in a Digital World
Pow, J. (2016). Revitalizing Students' Geographical Imagination in a Digital World. Journal of the International Society for Teacher Education, 20(2), 57-66.
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Print versus Digital Texts: Understanding the Experimental Research and Challenging the Dichotomies
Ross, B., Pechenkina, E., Aeschliman, C. & Chase, A.M. (2017). Print versus Digital Texts: Understanding the Experimental Research and Challenging the Dichotomies. Research in Learning Technology, 25(1),.
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Using Olfactory Displays as a Nontraditional Interface in Human Computer Interaction
Efe, A. (2017). Using Olfactory Displays as a Nontraditional Interface in Human Computer Interaction. Journal of Learning and Teaching in Digital Age, 2(2), 14-25. Mehmet Akif Ocak, PhD.
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A Hybrid Grey Wolf Optimizer and Artificial Bee Colony Algorithm Used for Improvement in Resource Allocation System for Cloud Technology
Ouhame, S., Hadi, Y. & Arifullah, A. (2020). A Hybrid Grey Wolf Optimizer and Artificial Bee Colony Algorithm Used for Improvement in Resource Allocation System for Cloud Technology. International Association of Online Engineering.
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Five Years of Research: Motivating Future Teachers to Use Technology through 21st Century Persuasion
Lambert, J. & Gong, Y. (2009). Five Years of Research: Motivating Future Teachers to Use Technology through 21st Century Persuasion. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 3453-3458). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).
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The Global Classroom: Instructional Technology in a Global Network University
Torres, P. & Ciprut, S. (2014). The Global Classroom: Instructional Technology in a Global Network University. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 401-406). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
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Bringing a Public Dataset to Life through a Mobile App
Rosselet, A. (2014). Bringing a Public Dataset to Life through a Mobile App. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 533-538). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).
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Second Life as a Bridge to Prepare Pre-service Teachers to Engage in Collaboration and Communication: A Virtual Support Tool
Lee, A.M. & Liu, L. (2014). Second Life as a Bridge to Prepare Pre-service Teachers to Engage in Collaboration and Communication: A Virtual Support Tool. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 1123-1129). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE).
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Mobile Teaching of Digital Mapping Based on the WeChat Official Account Admin Platform
Gao, C. & Wang, J. (2017). Mobile Teaching of Digital Mapping Based on the WeChat Official Account Admin Platform. International Journal of Emerging Technologies in Learning (iJET), 12(7), 56-67. Kassel, Germany: International Journal of Emerging Technology in Learning.
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The Brain’s Response to Digital Math Apps: A Pilot Study Examining Children’s Cortical Responses During Touch-Screen Interactions
Baker, J., Moyer-Packenham, P., Tucker, S., Shumway, J., Jordan, K. & Gillam, R. (2018). The Brain’s Response to Digital Math Apps: A Pilot Study Examining Children’s Cortical Responses During Touch-Screen Interactions. Journal of Computers in Mathematics and Science Teaching, 37(1), 69-86. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Using an Intelligent Tutoring System to Support Learners’ WMC in e-learning: Application in Mathematics Learning
El Mamoun, B., Erradi, M. & El Mhouti, A. (2018). Using an Intelligent Tutoring System to Support Learners’ WMC in e-learning: Application in Mathematics Learning. International Journal of Emerging Technologies in Learning (iJET), 13(12), 142-156. Kassel, Germany: International Journal of Emerging Technology in Learning.
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The Use of Tangible User Interface in Interactive System to Learn about Countries
Almukadi, W., Aljojo, N. & Munshi, A. (2019). The Use of Tangible User Interface in Interactive System to Learn about Countries. International Journal of Emerging Technologies in Learning (iJET), 14(4), 142-150. Kassel, Germany: International Journal of Emerging Technology in Learning.
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Comparison of Three Instructional Strategies in Teaching Programming: Restudying Material, Testing and Worked Example
Tepgeç, M. & Demiraslan Çevik, Y. (2018). Comparison of Three Instructional Strategies in Teaching Programming: Restudying Material, Testing and Worked Example. Journal of Learning and Teaching in Digital Age, 3(2), 42-50. Mehmet Akif Ocak, PhD.
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The eFun App: A New Tool to Measure Executive Functions to Support Learning in a Child-Friendly, Valid and Engaging Way.
Berg, V., McMahon, M., Rogers, S., Garrett, M. & Manley, D. (2019). The eFun App: A New Tool to Measure Executive Functions to Support Learning in a Child-Friendly, Valid and Engaging Way. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 76-85). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Training Robot Manipulation Skills through Practice with Digital Twin of Baxter
Verner, I., Cuperman, D., Gamer, S. & Polishuk, A. (2019). Training Robot Manipulation Skills through Practice with Digital Twin of Baxter. International Association of Online Engineering.
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Advancing Content Through Interactive Virtual Environments (ACTIVE)
Darrah, M. & Tisdal, C. (2008). Advancing Content Through Interactive Virtual Environments (ACTIVE). In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 5036-5041). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).
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21st Century Pre-service Teacher Technology Training: What Do Five Years of Research Tell Us?
Lambert, J. & Gong, Y. (2009). 21st Century Pre-service Teacher Technology Training: What Do Five Years of Research Tell Us?. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2199-2204). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
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STEM Teacher Professional Development – Lessons Learned from NSF’s ITEST Program
Parker, C., Bertram, K., Yanowitz, K., Barnett, M. & Yoon, S. (2010). STEM Teacher Professional Development – Lessons Learned from NSF’s ITEST Program. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 3331-3336). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Using Minecraft to Encourage Critical Engagement of Geography Concepts
List, J. & Bryant, B. (2014). Using Minecraft to Encourage Critical Engagement of Geography Concepts. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 2384-2388). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).
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Open Educational Resources (OERs) for TPACK Development
Hofer, M. & Harris, J. (2016). Open Educational Resources (OERs) for TPACK Development. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2872-2877). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).