eBooks
- Bridging the XR Technology-to-Practice Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction, Volume II
- Bridging the XR Technology-to-Practice-Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction, Volume I
Bridging the XR Technology-to-Practice-Gap
- TUNESCOPE
Creating Digital Music in Snap!
- Research Highlights in Technology and Teacher Education 2022
- A Retrospective of Teaching, Technology, and Teacher Education During the COVID-19 Pandemic
- Knowledge-driven actions: Transforming higher education for global sustainability
- Designing Art, Music and Animations
- Research Highlights in Technology and Teacher Education 2021
- Technology Advanced Quality Learning for all - EDUsummIT 2015 Summary Report
- 2021 EDUCAUSE Horizon Report
Teaching and Learning Edition
- What Journal Editors Wish Authors Knew About Academic Publishing
- What Teacher Educators Should Have Learned From 2020
- Creating Art, Animations, and Music through Coding
- Research Highlights in Technology and Teacher Education 2020
- 2018 Technology Outlook for Chinese Vocational Education- A Horizon Project Report
2018 Technology Outlook for Chinese Vocational Education A Horizon Project Report
- Teaching, Technology, and Teacher Education during the COVID-19 Pandemic: Stories from the Field
Teaching, technology, and teacher education during the COVID-19 pandemic: Stories from the field
- Thinking about Pedagogy in an Unfolding Pandemic
An Independent Report on Approaches to Distance Learning During COVID19 School Closures
- Education and Information Technology Annual 2019: A Selection of AACE Award Papers
- Innovating Pedagogy 2020: Open University Innovation Report 8
- An Introduction to Computational Thinking Through Art, Music, and Games