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International Journal of Emerging Technologies in Learning (iJET)

May 15, 2020 Volume 15, Number 9

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Table of Contents

Number of articles: 14

  1. Design and Implementation of a Computerized User Authentication System for E-Learning

    Faizal Khan, Z. Faizal Khan College of Computing and Information Technology, Shaqra University, Kingdom of Saudi Arabia; Refa Alotaibi, Dr. Sultan Refa Alotaibi Assistant Professor and Dean, College of Computing and Information Technology, Shaqra University, Kingdom of Saudi Arabia

    The system based on formalized teaching with the help of electronic resources is called as E-learning. Using E-Learning in the university education systems has been growing rapidly based on the... More

    pp. 4-18

  2. An Empirical Study of Students' Intention to Use Cloud E-Learning in Higher Education

    Lillian-Yee-Kiaw Wang, Monash University Malaysia; Sook-Ling Lew & Siong-Hoe Lau, Multimedia University

    Technological progress has resulted in constant change of social structures and led to continuous evolution of attitudes and values. Thus, a timely and compre-hensive integrated technology... More

    pp. 19-38

  3. Optical Gamification (OG); Serial Versus Random Model to Improve Pre-Service Physics Teachers’ Concept Mastery

    Saprudin Saprudin, Universitas Khairun; Liliasari Liliasari & Andhy Setiawan, Universitas Pendidikan Indonesia; Ary Prihatmanto, Institut Teknologi Bandung

    OpticalGamification (OG) is an information and communication technology (ICT)-based gamification-application that applies the elements of game design in a serious context of optics. Through setting... More

    pp. 39-59

  4. Predicting Learners' Performance in Virtual Learning Environment (VLE) based on Demographic, Behavioral and Engagement Antecedents

    Ahmed Al-Azawei & Miami Al-Masoudy, College of Information Technology University of Babylon

    This study aims at predicting undergraduate students' performance in the Virtual Learning Environment (VLE) based on four time periods of the examined online course. This is to provide an early and... More

    pp. 60-75

  5. Public Perceptions of Online Learning in Developing Countries: A Study Using The ELK Stack for Sentiment Analysis on Twitter

    Satria Persada, Andri Oktavianto & Bobby Miraja, Department of Business Management, Institut Teknologi Sepuluh Nopember (ITS); Reny Nadlifatin, Department of Technology Management, Institut Teknologi Sepuluh Nopember (ITS); Prawira Belgiawan & A.A.N Perwira Redi

    This study explores public perceptions toward online learning application in Indonesia. Many studies about online learning were done in developed countries and only a few in developing countries.... More

    pp. 94-109

  6. Toward Hand Functions Rehabilitation Using the Virtual World for Pre-school Children with Cerebral Palsy

    Sana Sabry, Mouayad Sahib & Thaker Nayl, College of Engineering ,University of Information Technology and Communications, Baghdad, Iraq

    Cerebral Palsy (CP)is a collection of permanent, non-progressive disorders that impact the individual’s motor ability. The rehabilitation of patients with CP is very important to improve their... More

    pp. 110-122

  7. Programming Learners’ Perceptions of Interactive Computer Tutors and Human Teachers

    Ruiqi Shen, Donghee Wohn & Michael Lee, New Jersey Institute of Technology

    People often learn programming in face-to-face courses or online tutorials. Interactive computer tutors---systems that provide learning content interactively---are becoming more common in online... More

    pp. 123-142

  8. Evaluation Model of Adaptive Teaching Ability of College Art Teachers

    Fanwen Kong, Shandong University (Weihai) Art College, Weihai 264209, China

    The existing evaluation models for the teaching ability of college art teachers are unadaptable, unsystematic and incomplete. To solve these problems, this paper puts forward a novel model to... More

    pp. 143-155

  9. A Systematic Review on Open Educational Games for Programming Learning and Teaching

    Josivan Silva & Ismar Silveira, Mackenzie Presbyterian University

    One of the main barriers for educational games to properly fulfill the specific pedagogical, cultural and technical requirements that are often unique to each situation is the difficulty of reusing... More

    pp. 156-172

  10. Domain Specific Lexicon Generation through Sentiment Analysis

    Kamran Shaukat, The University of Newcastle, Australia; Ibrahim A Hameed, Norwegian University of Science and Technology, Norway; Suhuai Luo, The University of Newcastle, Australia; Imran Javed, Farhat Iqbal, Amber Faisal, Rabia Masood, Ayesha Usman, Usman Shaukat, Rosheen Hassan, Aliya Younas, Shamshair Ali & Ghazif Adeem, University of the Punjab, Pakistan

    Sentiment analysis (SA) is used to extract opinions from a huge amount of data and these opinions are comprised of multiple words. Some words have different semantic meanings in different fields... More

    pp. 190-204

  11. The Measurement of University Students’ Intention to Use Blended Learning System through Technology Acceptance Model (TAM) and Theory of Planned Behavior (TPB) at Developed and Developing Regions: Lessons Learned from Taiwan and Indonesia

    Reny Nadlifatin, Department of Technology Management, Institut Teknologi Sepuluh Nopember (ITS); Bobby Miraja & Satria Persada, Department of Business Management, Institut Teknologi Sepuluh Nopember (ITS); Prawira Belgiawan, School of Business and Management, Institut Teknologi Bandung, Indonesia; A.A.N Redi, Department of Logistics Engineering, Universitas Pertamina; Shu-Chiang Lin, Texas Health and Science University

    The present research exhibits the measurement of university students’ behavioural intention in using blended learning system. Two representative cases from a developed region and a developing... More

    pp. 219-230

  12. Use of Critical Annotation and Interactive Fiction for the Creation of Digital Educational Content

    Covadonga Diez-Sanmartín, Universidad Complutense de Madrid Dpt. Sistemas Informáticos y Computación; Joaquín Gayoso-Cabada, Universidad Complutense de Madrid Dpt. Ingenierías del Software e Inteligencia Artificial; Antonio Sarasa-Cabezuelo, Universidad Complutense de Madrid Dpt. Sistemas Informáticos y Computación

    Interactive fiction and critical annotation are two very important activities in the field of philology teaching. The first activity aims to turn the reader into an ac-tive element in reading... More

    pp. 231-244

  13. Analysis on Influencing Factors of Dance Teaching Effect in Colleges Based on Data Analysis and Decision Tree Model

    Beibei Guo, 1Central South University, Changsha 410083, China 2Management Shinawatra University, Bangkok, Thailand

    In colleges, dance teaching is influenced by a variety of factors. It is very difficult to clarify how much each factor impacts the teaching effect. To overcome the difficulty, this paper explores ... More

    pp. 245-257

  14. Motivation and Employee Effectiveness in Online Learning Environments: Leadership Strategies of New Generation and Emotional Intellect

    Nail Israfilov, AN HEO University associated with IA EAEC; Oksana Borisova, Financial University under the Government of the Russian Federation; Oxana Kartashova, Sechenov First Moscow State Medical University (Sechenov University); Nataliia Davydova, Russian State Vocational Pedagogical University; Galia Biserova, Elabuga Institute (branch) of Kazan (Volga Region) Federal University; Aleksandr Gryaznukhin, Siberian Federal University

    The article aims at analyzing the impact of leadership technologies and emotional intellect within the motivation systems in educational organizations in the EU and CIS countries on employee... More

    pp. 258-279