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TechTrends: Linking Research and Practice to Improve Learning

2016 Volume 60, Number 5

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Table of Contents

Number of articles: 11

  1. Building a Better Mousetrap: How Design-Based Research Was Used to Improve Homemade PowerPoint Games

    Jason P. Siko & Michael K. Barbour

    This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using... More

    pp. 419-424

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  2. Developing Distance Education Content Using the TAPPA Process

    Robert L. Moore

    The proliferation of distance education has occurred alongside the emerging technologies of the Web 2.0 and Web 3.0 environments, changing the way instructors approach, design, and deliver their... More

    pp. 425-432

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  3. The Substitution Augmentation Modification Redefinition (SAMR) Model: A Critical Review and Suggestions for Its Use

    Erica R. Hamilton, Joshua M. Rosenberg & Mete Akcaoglu

    The Substitution, Augmentation, Modification, and Redefinition (SAMR) model is a four-level, taxonomy-based approach for selecting, using, and evaluating technology in K-12 settings (Puentedura... More

    pp. 433-441

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  4. The Effect of Precommitment on Student Achievement within a Technology-Rich Project-Based Learning Environment

    Qiang Hao, Robert Maribe Branch & Lucas Jensen

    This study investigated the effects of precommitment on college students' goal setting and academic performance, and students' attitude towards precommitment-related activities. Precommitment... More

    pp. 442-448

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  5. The Value of Using an E-Text in a Flipped Course

    Jacob Enfield

    The flipped, or inverted, classroom model of instruction has been an effective pedagogical strategy for over a decade (Baker 2000; Lage et al. in "Journal of Economic Education," 31(1),... More

    pp. 449-455

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  6. A Case for Authoring Multi-Touch Interactive Open Educational Resources

    Michael S. Mills

    As textbook prices continue to skyrocket, open educational resources (OER) offer a significant way to deliver high quality content to students in higher education. The pressing issue is whether... More

    pp. 456-464

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  7. Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course

    Catharyn C. Shelton, Annie E. Warren & Leanna M. Archambault

    This study explores interactive digital storytelling in a university hybrid course. Digital stories leverage imagery and narrative-based content to explore concepts, while appealing to millennials.... More

    pp. 465-474

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  8. Comic Relief: Graduate Students Address Multiple Meanings for Technology Integration with Digital Comic Creation

    Beth Rajan Sockman, Rhonda Sutton & Michele Herrmann

    This study determined the usefulness of digital comic creation with 77 graduate students in a teacher technology course. Students completed an assigned reading and created digital comics that... More

    pp. 475-485

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  9. Game-Based Learning in Professional Development for Practicing Educators: A Review of the Literature

    Tamara R. Meredith

    Many game-based learning (GBL) researchers working in K-12 educational settings have supported the incorporation of gaming technologies into classroom practice, but little has been communicated... More

    pp. 496-502

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  10. Exploring Flipboard to Support Coursework: Student Beliefs, Attitudes, Engagement, and Device Choice

    Steven Hornik, Aimee deNoyelles & Baiyun Chen

    The purpose of the study is to explore the use of a mobile application called Flipboard, which facilitates the curation of digital content into a magazine-like product, to engage students in class ... More

    pp. 503-509

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  11. Computational Thinking and Media & Information Literacy: An Integrated Approach to Teaching Twenty-First Century Skills

    Sarah Gretter & Aman Yadav

    Developing students' 21st century skills, including creativity, critical thinking, and problem solving, has been a prevailing concern in our globalized and hyper-connected society. One of the key... More

    pp. 510-516

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