MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias
ARTICLE
Norah Dunbar, Department of Communication, Center for Applied Social Research, University of Oklahoma, Norman, OK, United States ; Scott Wilson, Bradley Adame, Javier Elizondo, Matthew Jensen, Claude Miller, University of Oklahoma, Norman, OK, United States ; Abigail Kauffman, University of Texas Permian Basin, Odessa, TX, United States ; Toby Seltsam, Elena Bessarabova, Cindy Vincent, Sara Straub, Ryan Ralston, University of Oklahoma, Norman, OK, United States ; Christopher Dulawan, University of Arizona, Tucson, AZ, United States ; Dennis Ramirez, Kurt Squire, University of Wisconsin Madison, Madison, WI, United States ; Joseph Valacich, Judee Burgoon, University of Arizona, Tucson, AZ, United States
International Journal of Game-Based Learning Volume 3, Number 4, ISSN 2155-6849 Publisher: IGI Global
Abstract
This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.
Citation
Dunbar, N., Wilson, S., Adame, B., Elizondo, J., Jensen, M., Miller, C., Kauffman, A., Seltsam, T., Bessarabova, E., Vincent, C., Straub, S., Ralston, R., Dulawan, C., Ramirez, D., Squire, K., Valacich, J. & Burgoon, J. (2013). MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias. International Journal of Game-Based Learning, 3(4), 7-26. IGI Global. Retrieved March 28, 2024 from https://www.learntechlib.org/p/186056/.