Effects of constructing versus playing an educational game on student motivation and deep learning strategy use
ARTICLE
Nienke Vos, Henny van der Meijden, Eddie Denessen
Computers & Education Volume 56, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
In this study the effects of two different interactive learning tasks, in which simple games were included were described with respect to student motivation and deep strategy use. The research involved 235 students from four elementary schools in The Netherlands. One group of students (N = 128) constructed their own memory ‘drag and drop’ game, whereas the other group (N = 107) played an existing ‘drag and drop’ memory game. Analyses of covariance demonstrated a significant difference between the two conditions both on intrinsic motivation and deep strategy use. The large effect sizes for both motivation and deep strategy use were in favour of the construction condition. The results suggest that constructing a game might be a better way to enhance student motivation and deep learning than playing an existing game. Despite the promising results, the low level of complexity of the games used is a study limitation.
Citation
Vos, N., van der Meijden, H. & Denessen, E. (2011). Effects of constructing versus playing an educational game on student motivation and deep learning strategy use. Computers & Education, 56(1), 127-137. Elsevier Ltd. Retrieved March 28, 2024 from https://www.learntechlib.org/p/66781/.
This record was imported from Computers & Education on January 31, 2019. Computers & Education is a publication of Elsevier.
Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2010.08.013Keywords
- Computer Assisted Instruction
- Computer Software
- computers
- educational games
- Educational Strategies
- educational technology
- Effect Size
- electronic learning
- elementary education
- Elementary School Students
- Foreign Countries
- games
- Instructional Effectiveness
- Instructional Material Evaluation
- Interactive Learning Environments
- learning strategies
- media in education
- Memory
- Statistical Analysis
- student motivation
- teaching methods
Cited By
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A systematic review of literature on students as educational computer game designers
Kevser Hava, Bozok University, Turkey; Hasan Cakir, Gazi University, Turkey
Journal of Educational Multimedia and Hypermedia Vol. 27, No. 3 (July 2018) pp. 323–341
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