Applying an authentic, dynamic learning environment in real world business
ARTICLE
Timo Lainema, Sami Nurmi
Computers & Education Volume 47, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning tools, which not only provide realistic and complex models of reality, but are also are authentic, facilitate continuous problem solving and meaningful learning, and embed learning in social experience. We describe a continuously processed business simulation game, which differs from the majority of business games in the way it is processed. Two company in-house training sessions are then introduced. In these sessions the learning environment was configured to describe the real-world environment of the case company. The empirical part of the paper analyses the findings from these in-house training sessions. We conclude that dynamicity and interactivity of the business learning tool are valuable characteristics if we want to be able to authentically represent the complex, causal, time-bound nature of business organizations.
Citation
Lainema, T. & Nurmi, S. (2006). Applying an authentic, dynamic learning environment in real world business. Computers & Education, 47(1), 94-115. Elsevier Ltd. Retrieved February 2, 2023 from https://www.learntechlib.org/p/67097/.
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Australasian Journal of Educational Technology Vol. 28, No. 4 (Jan 01, 2012)
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Evaluations of an Experiential Gaming Model: The Realgame Case
Kristian Kiili, Tampere University of Technology, Pori, Finland; Timo Lainema, Turku School of Economics and Business Administration, Finland
EdMedia + Innovate Learning 2006 (June 2006) pp. 2343–2350
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