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Active, collaborative and case-based learning with computer-based case scenarios

Computers & Education Volume 30, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd


This paper discusses initial ideas and observations about the development, use and pedagogy of computer-based case scenarios. We first outline two large computer-based case scenarios written to help students develop their skills and knowledge in the area of business information systems. The scenarios consist mainly of text and graphics delivered over the worldwide web. One scenario is a detailed representation of an equipment maintenance organization written to support the development of students’ systems modelling skills. The other is a broader but less detailed representation of a set of organizations illustrating the development and use of business information technology from around 1965 to the present day, written to help develop students’ knowledge and understanding of information systems theory. Although the reasons for developing the scenarios were mainly resource related, the scenarios bring to light a number of pedagogical issues relating to active learning, collaborative learning and case-based learning. In particular we consider factors in the design of computer-based case scenarios and activities based upon them that might influence depth and quality of learning. These issues seem likely to be relevant to a wider range of subjects than business information systems alone.


Ward, R. (1998). Active, collaborative and case-based learning with computer-based case scenarios. Computers & Education, 30(1), 103-110. Elsevier Ltd. Retrieved January 28, 2023 from .

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