Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project
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Authors
Society for Information Technology & Teacher Education International Conference, Mar 25, 2013 in New Orleans, Louisiana, United States ISBN 978-1-939797-02-5
Abstract
A value-added computer science (CS) model is described to illustrate the potential of game-based and project-based learning from a constructionist perspective when integrating subject content in a computer science environment. The model provides a framework for integrating instructional supports and game elements into game design projects. The framework includes eight steps, integrating game elements, instructional support, and game design phases. A sample of the model was provided for using Scratch software to learn the Pythagorean Theorem in a game design project. Recommendations for further research and practices are provided.
Citation
Liu, Y. & Rojewski, J. (2013). Value-Added Computer Science (CS) Model: A Constructionist Approach for Integrating Subject Content and Computer Science in Game Design Project. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 51-57). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/p/48069.
© 2013 AACE