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Society for Information Technology & Teacher Education International Conference

Mar 21, 2016


Gregory Chamblee; Lee Langub

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Table of Contents

This conference has 11 award papers. Show award papers

Number of papers: 556

  1. Re-characterizing Learner Engagement with Technology in an Online Mathematics Education MS Program

    Henry Gillow-Wiles & Margaret Niess, Oregon State University, United States

    Teaching and learning in a technology rich context challenge established thinking about students’ engagement in their learning. This descriptive, cross-case study combines current literature with... More

    pp. 1-8

  2. Semantic Text Theme and Facet Generation in Collaborative Online Learning Environments

    Robin Henrikson, Andrew Lumpe, David Wicks & Nalline Baliram, Seattle Pacific University, United States

    Online students' ability to collaborate with peers may lead to increased learning and positive attitude toward their learning. Given a need for more theoretical and practical work in this area, we ... More

    pp. 9-18

  3. The Emerging Force in Education: Cloud Spaces for Mobile Web Applications

    Ferial Khaddage, Deakin College/Deakin University School of Information Technology, Australia

    Mobile devices are becoming cheaper and access is becoming affordable and global. Recently the rapid development of the emerging cloud computing has triggered educators to rethink the ubiquities... More

    pp. 19-22

  4. A modified model of TPACK and SAMR in teaching for understanding

    Jeanne Kriek, University of South Africa, South Africa

    In physics teaching and learning, it is crucial to identify applicable new technologies from those available and to use them in a specific-topic area to improve understanding. The emphasis should... More

    pp. 23-28

  5. What is Remind & Why Should I Care? The Advantages of Utilizing a One-directional Text Message Application to Support Student Learning in Academia

    Kimberly McCoy, Cuyahoga Community College, United States

    Abstract: Remind (formerly Remind 101) is a free one-directional text message application that instructors can use to communicate with their students in real time (Juarez, 2014). The application is... More

    pp. 29-32

  6. EPIC WIN: Designing for success with game-based learning

    Larysa Nadolny, Iowa State Univ, United States

    Throughout history, games have engaged players of all ages in a shared experience of persistence, challenge, failure, and success. This has been achieved through a wide variety of gaming... More

    pp. 33-36

  7. Sixth-Grade Students’ Motivation and Development of Proportional Reasoning Skills While Completing Robotics Challenges

    James Puglia & Dr. Christopher Carnahan, New Jersey City University, United States

    This mixed-methods study examined whether a robotics unit intervention with 28 sixth-grade students improved students' mathematical proportional reasoning skills and intrinsic motivation.... More

    pp. 37-43

  8. Making the Case for Personal Handheld Mobile Devices in Secondary Classrooms

    Joseph Riddle & Zack Underwood, University of North Texas, United States

    Mobile technology is moving forward to a ubiquitous presence in secondary classrooms. Handheld devices can help students become more dynamic learners that are engaged in the world around them and... More

    pp. 44-48

  9. Teacher to Teacher: An Investigation into Teacher-Generated Online Professional Development

    Luke Rodesiler, Indiana University-Purdue University Fort Wayne, United States

    This brief paper presents a work-in-progress research study aimed at investigating how selected secondary English teachers describe their experiences organizing and facilitating online professional... More

    pp. 49-54

  10. Use of ARCS-V Motivational Design Model in Online Distance Education

    Hasan Ucar, Bilecik Seyh Edebali University, Turkey; Alper Tolga Kumtepe, Anadolu University, Turkey

    In this paper, the authors present their work-in-progress project about motivational design in online distance education. The motivational design model, ARCS-V (Attention, Relevance, Confidence,... More

    pp. 55-60

  11. Approaches to Achieving Equity of Outcomes in Computational Thinking and Coding Education

    Siri Anderson, St. Catherine University, United States

    In this presentation we will introduce varied projects designed to bring computer science, broadly construed, into the repertoire of K-8 teachers, girls, and young women. These include teacher... More

    pp. 61-66

  12. Visualization Basics, UGame-ICompute: An ITEST Year-3 Summary of K-12 Teacher/Student Observations in the Field

    Andrea Burrows & Jacqueline Leonard, University of Wyoming, United States; Mike Borowczak, Erebus Labs, United States

    Visualization Basics: Using Gaming to Improve Computational Thinking (UGame-ICompute) targeted students in grades six to nine to create pathways and career readiness opportunities for these... More

    p. 67

  13. Learning Computer Programming in Context: Developing STEM-integrated Robotics Lesson Module for 5th Grade

    Ikseon Choi, Theodore Kopcha, John Mativo, Roger Hill, Emily Hodge, Seungki Shin, Brian Way, Jennifer McGregor, Sejin Kim & Jasmine Choi, The University of Georgia, United States; Youngkwon Bae, Daegu National Univ. of Education, Korea (South)

    This paper introduces a novel STEM-integrated robotics curriculum that aligns with relevant curriculum standards in science and mathematics. Using a scenario-based learning environment, the... More

    pp. 68-74

  14. Computational Thinking and Teacher Education: Are we there yet?

    Betul Czerkawski, University of Arizona, United States

    There is a growing interest in teaching computational thinking (CT) skills to K-12 students so they can be successful in the digital age by becoming competent in everyday computing experiences.... More

    pp. 75-78

  15. Computational Thinking with Educational Robotics

    Amy Eguchi, Bloomfield College, United States

    Educational robotics is an effective tool for providing students with opportunities to learn computational thinking skills and concepts. Computational thinking, as introduced by Jannette Wing in... More

    pp. 79-84

  16. Designing a blended computational thinking in mathematics education course for K-6 preservice teachers

    George Gadanidis, Faculty of Education, University of Western Ontario, Canada

    In the context of computational thinking receiving increased focus in education, this paper has four purposes: 1) review the literature on computational thinking; 2) explore connections between... More

    pp. 85-90

  17. Education:=Coding+Aesthetics; Aesthetic Understanding, Computer Science Education, and Computational Thinking

    Jonathon Good, Sarah Keenan & Punya Mishra, Michigan State University, United States

    The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts ... More

    pp. 91-98

  18. Code K-5: Teachers’ Learning about Computer Programming from a Professional Development

    Haihong Hu & Umadevi Garimella, University of Central Arkansas, United States

    This presentation will report about a study that investigated how a group of K-12 school teachers responded to a professional development training on Computer Programming as demonstrated in their... More

    pp. 99-104

  19. Computational Thinking via Toy Problems

    Gerard Rambally, University of North Texas at Dallas, United States

    This paper examines the idea that toy problems represent an informal, motivational context in which complex computational thinking (CT) occurs. Using a range of toy problems, this paper... More

    pp. 105-112

  20. A Trial of Algorithm Education Emphasizing Manual Procedures

    Junko Shinkai & Yoshikazu Hayase, National Institute of Technology, Toyama College, Japan; Isao Miyaji, Faculty of Informatics, Okayama University of Science, Japan

    In algorithm and data structure education, although understanding of the utilization of data structure and the principle of algorithm are important, realization of this principle in the form of a... More

    pp. 113-118