App Smashing: The Transfer of Innovative Multimedia Design from Teacher Education
to the Secondary Level Classroom
Proceeding
Aimee Brenner, Averett University, United States ; Janel Hauser, Piedmont Governor's School, United States
EdMedia + Innovate Learning, in Vancouver, BC, Canada ISBN 978-1-939797-24-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
App Smashing involves the process of developing content on multiple digital applications and then smashing them together in order to create an innovative digital product. This brief paper will describe the theoretical framework for utilizing App Smashing projects in educational settings; demonstrate components of an App Smashing project assigned to preservice teachers taking curriculum and instruction courses in a small teacher education program; and, highlight two implementations of App Smashing projects in secondary English classrooms with 11th and 12th grade students. Reflections from each of these scenarios demonstrated that students were overall engaged by the project-based activity and appreciated the opportunity to demonstrate their knowledge for standards-based content while increasing and honing their technology skills.
Citation
Brenner, A. & Hauser, J. (2016). App Smashing: The Transfer of Innovative Multimedia Design from Teacher Education to the Secondary Level Classroom. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1140-1146). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/173089/.
© 2016 Association for the Advancement of Computing in Education (AACE)
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