Integrating CAD and GIS for Visual Simulation By Using Game Engine for Education Purposes, Case on Campus Environment
Aswin Indraprastha, Shibaura Institute of Technology, Japan
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
It is arguably long way to go for the integration of CAD and GIS. In spite of its complex incompatible technology, there is upcoming possibilities to merge 3D object from CAD into GIS map. As for the 3D simulation, the user-friendly, flexible and tactile environment is inevitably important aspect to grasp reality into virtual. There are still few achievement of 3D visualization based on GIS data. In the world of virtual environment, game engine technology is one of the most promising method for engaging visual simulation at allowable price and excellent graphic capability. This paper is attempt to promote a framework and method of integrating 3D CAD data and GIS map for visual simulation by using game engine. Goal of this research is to present feasibility to incorporate 3D data CAD and georeferenced information from GIS into game engine to create semi accurate visual simulation of particular urban area.
Indraprastha, A. (2008). Integrating CAD and GIS for Visual Simulation By Using Game Engine for Education Purposes, Case on Campus Environment. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 5885-5897). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved June 2, 2023 from https://www.learntechlib.org/primary/p/29200/.
© 2008 Association for the Advancement of Computing in Education (AACE)