Virtual Classroom and Training in Second Life
Ed MacKeen, Grad. Student at CSULA, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-76-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
This article is focuses on whether virtual classrooms and experiential learning can be an effective tool in education. It primarily focuses on the virtual world of Second Life. Virtual classroom learning has numerous problems such as many distractions. This includes users limiting or blocking views of the lecture, too much talking, slides that load too slowly, as well as sometimes difficulty reading the lecturers’ text. There are also many unrelated questions from users, and difficulty in following the lectures and reading the text simultaneously. Studies have found that experiential learning in Second Life should complement real-life training, but not replace it. Sometimes training in real-life may be too expensive or impractical. In those cases, Second Life can be a good alternative. And Second Life can be an effective tool for users who have modern computers and broadband connections. But for those who aren’t computer savvy, it is not the best learning tool.
MacKeen, E. (2009). Virtual Classroom and Training in Second Life. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2899-2908). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 30, 2023 from https://www.learntechlib.org/primary/p/32896/.
© 2009 Association for the Advancement of Computing in Education (AACE)
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