Utilizing Design-based Research Methods to Design and Develop Computer Adventure Games
Yi-Chia Cheng, Chun-Yi Shen, Tamkang University, Taiwan ; Hsin-Te Yeh, Metropolitan State College of Denver, United States
Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Advancements in technology and multimedia have brought us many new and improved technical products. Therefore, teaching strategies must incorporate technological advancements to accommodate the various learning needs. The purpose of this study was to use design-based research methods to design and develop computer adventure games for an “English for Educational Technology” undergraduate course. The research team consisted of project managers, instructional designers, a graphic artist, and a programmer. Adobe Flash software was used to create the games. It was discovered that rapid prototyping was a good method to develop computer games. Conclusions regarding lessons learned from the study were reported and discussed.
Cheng, Y.C., Shen, C.Y. & Yeh, H.T. (2010). Utilizing Design-based Research Methods to Design and Develop Computer Adventure Games. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1861-1865). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 9, 2023 from https://www.learntechlib.org/primary/p/33632/.
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