
Games, Sims and Virtual Worlds in K-20 STEM education
PROCEEDINGS
Youwen Ouyang, California State University San Marcos, United States ; Seung Yang, Virginia state university, United States ; Theresa Franklin, Ohio University, United States ; Karen Michaelson, Tincan, United States ; Shelby Morge, Wilmington, United States ; Ehsan Sheybani, Virginia state university, United States ; Katherine Hayden, California State University San Marcos, United States ; Sridhar Narayan, UNC wilmingtonton, United States ; Gene Tagliarini, UNC wilmington, United States ; Manorama Talaiver, ITTIP/Longwood University, United States
Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
Researchers and educational practitioners will share their experiences of integrating simulation, games, and immersive virtual world and of working with K-20 students in designing and creating games and 3D virtual world in instructional environment. The panelists will share their success stories and barriers in implementing simulation and games in education.
Citation
Ouyang, Y., Yang, S., Franklin, T., Michaelson, K., Morge, S., Sheybani, E., Hayden, K., Narayan, S., Tagliarini, G. & Talaiver, M. (2010). Games, Sims and Virtual Worlds in K-20 STEM education. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2024-2028). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved May 30, 2023 from https://www.learntechlib.org/primary/p/33659/.
Keywords
References
View References & Citations Map- Gereffi, G., Wadhwa, V., Rissing, B., & Ong, R. (2008) Getting the Numbers Right: International Engineering Education in the United States, China, and India. Journal of Engineering Education, Vol. 97, No. 1, pp. 13-25.
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