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Architectures for Mobile Learning
PROCEEDINGS

, , San Diego State University, United States

Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

How do we prepare new teachers for the arrival of ubiquitous, handheld computers? What new models and frameworks will we need to develop? In this paper, three teaching strategies will be described. The first, WonderPoints, involves studying a small area outside the classroom from multiple points of view. As they note things they wonder about, they take pictures, record sounds and capture the beginnings of a question that is then geotagged. The second framework to be described is called Event Capture, and in a similar way it involves student proactively asking questions, recording data and organizing their findings all associated with a specific event in a specific place. Finally, WebQuest 3.0 will be described. Building on the long established WebQuest framework, this new version includes tasks that require the study of real objects, people and places supplemented by information about those entities drawn from the web.

Citation

Dodge, B. & Bober-Michel, M. (2011). Architectures for Mobile Learning. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 3057-3060). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 1, 2023 from .

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