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Journal of Interactive Learning Research

November 2021 Volume 32, Number 4


Gary H. Marks

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Table of Contents

Number of articles: 3

  1. Determining the Educational Value of Virtual Reality Apps Using Content Analysis

    Todd Cherner & Peter Halpin, The University of North Carolina - Chapel Hill, United States

    Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with... More

    pp. 245-280

  2. The Effects of Embedding Knowledge-Check Questions in Instructional Videos

    Francisca B. Marshall & Justin Marshall, Brigham Young University - Hawaii, United States

    Abstract: The goal of this study was to explore how knowledge-check questions in video lectures affected learning. In a quasi-experimental study, six courses (n=84) were assigned to one of three... More

    pp. 281-294

  3. Development of a Design Framework for Metacognition in Game-Based Learning

    Eelco Braad & Nick Degens, Hanze University of Applied Sciences, Netherlands; Wolmet Barendregt, N/A, Netherlands; Wijnand IJsselsteijn, Eindhoven University of Technology, Netherlands

    Learner metacognition can positively impact learning. However, little is known about how to effectively design game-based learning environments such that metacognition is promoted in learners.... More

    pp. 295-323